My Thoughts re: Do You See Digital Storytelling as a Meaningful Tool and Measure for Learning?
I must admit that before this class I had never really heard of digital storytelling before. Coincidentally, at a Spanish teaching conference I attended last week, a seminar was offered on iMovies. I went in hopes that I'd learn a little bit more about digital storytelling, especially given the fact that our upcoming assignment for the week was centered around this concept. While at the seminar, I was exposed to the various ways in which certain tools, namely-the digital videocamera and movie-making tools (iMovie) can be applied in the classroom. I was thankful I attended this hour-long session because although it didn't teach me about the benefits to student learning this application provides, it did teach me how to use iMovie and about different ways of incorporating this media into the classroom. Now that I have read this week's articles, completed the techsercises, and have gained knowledge of using such tools, I am anxious to begin using these technologies in my classroom because I do feel that digital storytelling is a meaningful tool and measure for learning.
As I mentioned before, I wasn't familiar with digital storytelling prior to this class. I also didn't realize all the benefits that result from using this technology in the classroom. I would have to say that the article by Theodosakis really opened my eyes to the many plusses of using digital stories and filmmaking in the classroom. His article pointed out the numerous skills students learn such as problem-solving skills; visioning skills; planning and time-management skills; logic skills; and finally, analytical skills. Clearly, these are life-long skills the students can begin to develop during their childhood, adolescent, and teenage years and take with them into their lives as adults and into their workplace and personal lives. I also think that the use of filmmaking and digital stories helps the students with their metacognitive skills. This is so because students are actively involved in the learning process. The project is theirs right from the start. They need to envision it, plan it, organize it, edit it, and finally present the final product. Clearly, they will be thinking about and analyzing their work from the beginning of the project. They will consider what exactly they are going to talk about or perform; they will choose what pictures, songs, or other items they want to use if they are telling a digital story or they'll need to decide what clothes, props, and perhaps what other people (extras) they want to use if they are making a movie. Throughout the entire process the students will be thinking critically about how their production is coming along. What is going well? What is not? What needs to be added or taken out? What changes need to be made?
Not only does digital storytelling help with the aforementioned skills, but it also helps students with their writing and researching skills, as both the Theodosakis and Ohler articles pointed out. Writing is such a critical component of a child's education. Often times, and speaking from my experience as a language arts teacher of middle school students, students get bored and are seemingly uninterested in the traditional research report or written paper of any kind. However, when the writing assignment calls for more creativity, I feel it is then that the students become more engaged in their work and in the learning. It is no wonder then that the digital story would be an excellent medium to use not only in the language arts classroom, but in any classroom really. The possibilities are endless. Furthermore, since the students are more involved in the whole process since it is a story they are telling and one in which there will be a large audience and not just the one teacher who is grading the assignment, I feel that the students will make more of an effort to really plan and organize their story, especially since they will most likely need to create a story map and a story board before they can actually begin to start filming or scanning items. More thought and effort will go into the project, basically. And, as the readings suggested, the use of digital story-making would give many students the chance to experience and build upon their other interests such as acting, creating, filming, etc. This is obviously not something the students get to do on an everyday basis, especially if they attend a traditional school system.
Lastly, I think digital storytelling is an excellent way for students to learn about and utilize primary sources and to learn about each other. Basically, it's a good way to build community amongst the students, and it's a great way to learn about others' experiences and cultures. Since there are endless possibilities for what the digital story will be about, students could learn anything from what it's like to be an immigrant from another country to what it was like peforming on stage for the first time in one's life. Hopefully, the students would learn respect and would learn to develop an appreciation for all that they are learning through their peers.
All in all, I do see digital storytelling as a meaningful tool in any curriculum. Using this medium would not only allow students to become more actively involved in the learning process, but it would also nurture students' other interests and abilities. Digital stories would also enable students to develop and build a copious amount of skills needed throughout their lives, and would foster metacognition, which could hopefully enable students to be more aware of their thoughts and actions, not only in relation to school work but also in other areas of their personal lives.